"A world is more than a space, more than a place; it is something to inhabit and be inhabited by. What you infuse a space with to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul.
Tolkien knew this. His landscapes speak more convincingly than his characters. And Miyamoto knew this too. The apocryphal tale of his boyhood discovery of secret caves makes perfect sense when you play the original Zelda. That spirit of wonder, of potential secrets on every screen, permeated the map (and even the instruction booklet – it discreetly placed hints on the bottom of the page, inviting the player to pay attention because the hidden was everywhere).
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